Set the situation
Jump to empty, runner on first, first-and-second, corners, or bases loaded.
Set the defense, place the runners and ball, then draw every throw, rotation, and coverage. It is a clean, touch-friendly board for practice, the dugout, or the team meeting.
Open the board and start coaching. There is no account, setup wizard, or file to download first.
Jump to empty, runner on first, first-and-second, corners, or bases loaded.
Drag all nine fielders, the batter, each runner, and the ball into place.
Sketch throws, coverage, cuts, and rotations with a finger, mouse, or stylus.
Use it full screen on a laptop, tablet, or phone. Your board stays focused on the play, with the controls kept out of the way.
Open the playmaker