Smash
Smash puts a short hitch and a deep corner route on the same side of the field.
Open in the play designer7 on 7 flag football plays have room for full passing concepts, because the offense has more receivers to work with. The 7v7 flag football plays here include passes built to beat Cover 2 and Cover 3, a run, and both of those coverages on defense.
Smash puts a short hitch and a deep corner route on the same side of the field.
Open in the play designerFour verticals, or 4 verts, sends four receivers straight up the field at the same time.
Open in the play designerLevels stacks two in-breaking routes on the same side, one at 5 yards and one at 10.
Open in the play designerThe bubble screen is a quick throw to Y near the right sideline with two teammates in front of him.
Open in the play designerMesh crosses the two slots a few yards past the line of scrimmage, close enough to touch shoulders.
Open in the play designerFlood sends three receivers to the right side at three depths.
Open in the play designerStick is a 5-yard completion you can call on any down.
Open in the play designerCurl-flat runs the same two-man combination on both sides.
Open in the play designerWith seven players the defense has enough people to play named coverages. You will see Cover 2, with two deep safeties, and Cover 3, with three deep defenders. Each one has a known weak spot, and the plays here are tagged with the coverage they beat.
The offense has enough receivers to run a two-man or three-man combination on one side and still keep someone on the other. The quarterback reads one defender and throws to the receiver that defender leaves.
Smash is the Cover 2 play. The outside receivers hitch and the slots run corner routes behind them. The corner route comes open in the hole between the cornerback and the safety.
Against Cover 3, call curl-flat or four verticals. Curl-flat puts a 10-yard curl and a flat route on the same defender. Four verticals sends four receivers deep against three deep defenders, and the quarterback throws to the seam the middle safety leaves.
Stick, bubble screen and curl-flat are the three to teach first. In stick, Y runs 5 yards and sits while H runs to the flat under him. The quarterback throws to whichever one the flat defender leaves.
The sweep is the run. F takes the handoff and heads for the right sideline while everyone else runs a route to pull a defender away. Levels, flood and mesh can come later, once the quarterback is comfortable reading one defender.
Cover 3 is a good place to start. Three defenders each take a deep third and four play underneath, so it is hard to throw deep against. It leaves the flats open, so drill flag pulling on short catches.
Two more players on each side. The offense can run full route combinations and the defense can keep two or three defenders deep. Reads matter more in 7v7 because there are more defenders in the passing lanes.
Eight to ten is plenty for most youth teams. Carry at least one play for Cover 2, one for Cover 3, one for man coverage and one run.
Mesh. H and Y cross in the middle of the field shoulder to shoulder, and one of them comes open when the defenders trail. Against zone the same crossers sit down in the first open window.
Start from any play on this page or a blank field. Give each player a route, watch it run, and print it on wristbands. The flag football play designer page shows how it works, and there are more free tools on the football coaching tools page.