Jet sweep
The jet sweep gets your fastest player the ball while already running.
Open in the play designerFlag football running plays are handoffs to a receiver or a back, because most leagues do not let the quarterback run. This page has the sweeps and jet sweeps for 5v5, 6v6 and 7v7. Each one uses pass routes to clear defenders away from the ball carrier.
Most youth flag leagues do not allow blocking, so the run game moves defenders with routes. In the 5v5 sweep, Z and X run deep to take their defenders with them. Y takes a plain handoff and runs wide to the open edge.
The 7v7 sweep adds a back. F takes the handoff and heads for the right sideline while everyone else runs a route. If receivers jog those routes, their defenders stay near the line and pull the flag.
Most leagues mark no-run zones 5 yards before midfield and 5 yards before the goal line. Inside them the offense has to pass. Find them on your field before the game, because a run called there is a penalty.
In most leagues the quarterback cannot run the ball across the line of scrimmage. He can hand it off behind the line, and the player who takes the handoff can run. Some leagues let the quarterback run when he is rushed, so check your league's rules.
A jet sweep adds motion. In the 5v5 version, Y goes in motion across the formation and the quarterback snaps the ball as Y arrives. In 6v6, H does it from the left slot. The runner gets the ball at full speed, and the defense has to catch up.
Teach the plain sweep first. Add the jet sweep once the quarterback and center can time the snap to the motion. Leagues differ on pre-snap motion, so read that rule before you install it.
Call runs on first down in the middle of the field, when the defense is backing up to stop the pass. Against man coverage the defenders follow receivers deep and the edge opens up. Against a zone with short defenders sitting wide, runs gain less.
Yes, outside the no-run zones. In most leagues the ball has to be handed off behind the line of scrimmage, and the quarterback usually cannot run it himself.
It is a 5-yard area before midfield and before the goal line where the offense must pass. It stops teams from handing off for short first downs and touchdowns. Field markings vary, so ask the referee before the game.
The sweep is the one to start with. It is a plain handoff to Y running wide while Z and X run deep. Add the jet sweep when you want the runner moving at full speed at the handoff.
Keep the outside short defenders wide and have them hold their spots until the ball crosses the line. A zone defense does this better than man, because nobody gets pulled deep by a route.
Start from any play on this page or a blank field. Give each player a route, watch it run, and print it on wristbands. The flag football play designer page shows how it works, and there are more free tools on the football coaching tools page.